Post by Teundusia on Nov 17, 2005 18:26:43 GMT
If you have slow internet, this may blow your computer up. All of these characters are unfinished so bare with me.
Name: Teundusia
Age: 16
Gender: Female
Species: Erumi
Description:
Background: The battle between the Erumi and the Delumi... All because of an ancient feud between the fact the Erumi had human forms, and the Delumi have psychic powers. For centuries the two species have fought each other. One fateful day changed the lives of these species. The insect-like Delumi went to attack Earth, the birthplace of human scum. The Erumi catch word of this and come to help Earth. After the invasion of Earth, unluckily by the two species, a single Erumi and a single Delumi were captured. Teundusia was the child of DNA mixture experiments.
At the age of three months, she had already learnt most of the English language from the scientists, how to read and write, how to walk and even taught herself how to fly in the same way her alien folk would. By two years of age, she was able to lift 5 times her own body weight, and her strength continued to grow as she did. Her mind was ultimately spectacular, and for three years the scientists experimented on her like a plaything, trying out tests on her einstien mind and hercules body. Various changes happened to Teundusia as she grew older that shouldn't happen to an Erumi.
She was able to hear the scientists clearly when they weren't even moving their lips. "Excellent vantrillaquizem" was the first though that came to her mind, until she had replied to a scientists after he had thought of a question to ask her. Within moments nearly every scientist in the complex was crowding around her. The thoughts of them forced their way into Teundusia's mind, which frankly pissed her off very much. A large amount of psychic energy escaped from her mind with her anger, killing most of the scientists, knocking the rest out into a coma. A single scientist had only been stunned for a couple of days...
She escaped the building with ease, as the guards that would normally surround every doorway out were in the pile of scientists. She made her way to a wood, where she found an abandoned hut. It was very worn out, but it was here home for the next four years, while she practiced her psychic abilities until she could release energy safely and read other people's minds who walked through the woods at her own will.
Although one day through training, a short time after she had turned 6 she attempted a psychic ability, when what came out was nothing she had ever produced before in her life. An orb of ligtning flew from her hands, crashing straight into her home. It burnt down so quickly Teundusia didn't even know what had happened. She attempted another one, but this time a beam of ice froze the burnt down hut. Shocked at what she was now capable of, she spent the next three years teaching herslef how to control the use of these abilities.
Unfortunately, this single living scientist finally tracked Teundusia down, and with a single tranquilizer dart, she fell like a stone. She woke in a rather large room, to her left was a small shelf containing a sword and a pair of nunchucks. To her right was a series of chips which had very small writing on them, explaining what they did. Infront of her was a series of extremely heavy weights, a line of targets getting smaller as they went along, and something that looked like a recharging plug. She gets up, almost throwing herself off the ground as she does. Looking at her body it is now made of metal, and a read-out infront of her explains she is in a specially crafted test battle suit, made out of copper compressed so much there was no gap between the atoms. The only part of her that was uncovered was her face excluding the eyes, where the readouts were.
Looking at her arm, the readout changes to explain what it is. It tells her to take all 6 catridges off the wall and place them in the holding slots provided. Within a few minutes Teundusia realised what was going on, mainly because she had read the mind of the only human nearby. She was back in the laboratory. Only one thing was on her mind now: Escape. The readout infront of her changed to show the suit's battery life, how it's sense drives were functioning, the strength multiplier was at optimum power at 120 times her own weight... This gave her the chance to escape.
She played along for a couple of months, following the training routines, practicing her physical, psychic and magical abilities. She was shocked to find she no longer had a need to eat. She now fed on electricity, which was once every few weeks. Whenever she was recharged, she could tasted the electricity like chocolate to a young child. It was absolute bliss, and she savoured every second of it.
Her escape was too easy. Even though she only had a 6, nearly 7 year old's body, she only needed to perform a single punch at the wall to escape. The punch threw a gargantuan chuck of cement through the complex, causing a huge explosion. Teunduisa was unnharmed. The scientist had a peaceful final breath, knowing his battle suit worked flawlessly. She made her way back to the rubble of her home, where she raised almost a palace with the trees of the forest. Which her powers she moved this and her recharger to an island in the middle of the bermuda triangle. She continues to live there, in her irremovable, indestructable suit, now away from civilisation on her remote island, never to be disturbed...
<b><i>Weapons, Shields and Armour</i></b>
4 1/2' sword - It is made of copper compressed at an atomic level (No space between the atoms). The blade edge is sharp enough to cut through a foot of lead with a single swipe in Teundusia's hands.
Diamond coated nunchucks - Coated in diamond to increase impact damage and durability. Has secret clutches on each half that realeases a small dagger, the blade made out of pure moulded diamond.
Compressed Copper Exoskeleton - An experimental armour was created to further increase the incredible powers of this amazing alien girl. It has the ability to grow with Teundusia as she grows. The armour is so higly compressed there is no gap between the atoms, making it the strongest armour created. It also prevents death from natural causes (old age), so Teundusia lives forever unless killed in other ways. Because the atoms are so highly compressed, this means that in a single centimetre block weighs roughly 2 tonnes. The armour is less than a centermetre cube all over her anyway. Electrical currents pulse through her body to create a reverse magnetic field,
<b><i>Passive Abilites</i></b>
Psy-Shield - A constant psychic shield covers Teundusia's robotic body for extra protection.
Electric Counter - Whenever the opponent touches Teundusia's metal body, a medium power electrical current is sent through there body, unless they're quick enough to react against the speed of electricity.
Strength - The robotic body gives Teundusia an immense amount of physical strength.
Fly - Her alien form has the ability to fly.
Mind Reading Block - A layer of 'one-way' psychic energy covers Teundusia's mind so she can unleash her psychic attacks without her opponent reading her mind.
Scan - Tells Teundusia various aspects of anyone or anything, including strong and weak points, name, life/spiritual/magical/mind energies etc.
Breathless - The battle suit creates a synthetic type of oxygen, giving Teundusia the ability of not having to breathe.
<i><b>Active Abilities</b></i>
<i>Magical Abilities</i>
Elemental Control - Teundusia can control elements around her, and can change and manipulate them in any way she wishes.
Elemental Influence - Can charge inanimate objects with an element e.g. her sword.
Non-elemental Magic - Passed down from Teundusia's 'mother'. She can create orbs, beams, weapons, shields, practically anything out of non-elemental magic, and even cause them to turn completely solid.
Magical Frenzy Alpha - An ability that is performed by the battle suit. Teundusia can mix up to four different elements into one, then fire it as an orb or beam. The energies in the mixture do not negate each other out (e.g. If Teundusia mixes fire and water, the water doesn't smother the fire part.) The opponent can negate each part with opposite elements though.
Magical Frenzy Beta - An ability that is performed by the battle suit. Working the same way Magical Frenzy Alpha does, but then Teundusia can put the magical energies into other objects.
<i>Element Specific Abilities</i>
<b>Fire</b>
Fireball - A ball made out of pure fire energy is created in either of Teundusia's hands. She can then either throw the orb and cause harsh damage on contact and weak damage on
Judai Flamefall - A huge firey red cloud forms over the arena, and begins to heavily rain down orbs of fire. Teundusia is protected by a fire element shield, but this also means that if the opponent were to use a water based attack on her, she would recieve double damage.
<b>Water</b>
Judai Tsunami - Teundusia spins around at around 25,000 times a minute. Water appears around her as if from no where, which allows her to move at extreme speeds towards the opponent, attacking them with water based damage.
<b>Wind</b>
Judai Tornado - Teundusia spins around with her arms straight out at 25,000 times a minute, slightly tipped to the side. This pulls up all the air and a lot of objects within 20 metres that are not fixed to the ground
<b>Electric</b>
<b>Earth</b>
Judai Earthquake -
<b>Ice</b>
Judai Ice Flip -
<b>Air</b>
<b>Physical</b>
<b>Darkness</b>
Blackout - All light in the arena is compelled to be absorbed in a small dark orb created in Teundusia's hand. This prevents anyone from seeing anything.
Black Sword - Dark mist surrounds Teundusia's sword , dissolving away the metal. What is left is a swirling mist, with a colour that's darker than black. The mist has the properties of a solid, but can change into any shape Teundusia wishes. It also has a half a mind of it's own (It is half controlled by Teundusia). They share thoughts with each other through specially designed thought waves so no psychic power can read them. If Teundusia becomes unable to battle while the sword is equipped, the sword will take full control of her body and battle suit. Because the sword is made of darkness it has an evil soul.
<b>Light</b>
<b>Holy</b>
<b>Un-holy</b>
<b>Illusion</b>
<b>Life</b>
<b>Death</b>
<b>Gravity</b>
<b>Time</b>
<b>Chaos</b>
<b>Crystal</b>
<i>Psychic Abilities</i>
Psychic Defence - A purple sword and shield forms in both her hands for use as her weapons.
Mindblast - A surge of psychic energy is directed to the opponents mind, causing anything from slight wooziness to brain exploding. The ability needs charging depending on how much energy is used.
Manipulation - Allows Teundusia to move and manipulate objects around her. If more of her psy-energy is used she can attempt to control the opponent. Some will power is needed to break free of her psychic control.
Telekenesis - Teundusia can read her opponent's mind to find out
Pyrokenesis - A beam or ball of psychic fire is thrown from Teundusia's hands. Psychic fire has all the properties of fire besides the fact it doesn't need oxygen or a fuel. It can burn with as high or as low a temperature as Teundusia pleases.
Kenesis Blast - A blast of psychic energy is thrown from Teundusia's hands. The psychic energy acts like a solid obstacle, causing plain physical damage on contact.
Manipulation Overdrive - Takes 2 posts to charge. This much more powerful form of Manipulation allows Teundusia to manipulate herself at a DNA and molecular level. She can change her size, her strength, her armour's strengths, practically anything about her physical form can be changed and improved. Teundusia only needs to charge this once, then she can use it whenever she wants.
<i>Sword Abilities</i>
Swordsplay - Teundusia swipes several hundred times in a few seconds with her sword with brilliant accuracy.
Gust - Teundusia spins her sword in circles in an extremely fast motion. After a few seconds, a massive gust of wind is sent towards the opponent. There is enough force to rip a house from it's supports.
Projectile Block - With great speed of moving her sword, Teundusia can block solid projectiles with her sword, and has a small chance of causing it to rebound back to the opponent.
Air Split - The sword is so sharp that if enough force is applied to the air in the correct way, it can shatter it temporarily, making it impossible to breath. Teundusia's sword must be charged with Air and Light magical energy.
<i>Nun-chuck Abilities</i>
Wildfire - Teundusia spins the nunchucks in the air wildly, charging them with the non-elemental green energy. After a few seconds it sprays in the form of tiny orbs at the opponent.
<i>Multiple Post Abilities</i>
<b>Earth Rupture</b>
A powerful earth move that undertakes three posts.
Earth Rupture Post 1 - Teundusia stabs her sword into the ground, causing a ripple of Earth to travel to the opponent in an attempt to trip him/her. A weak magical shield surrounds her for some protection.
Earth Rupture Post 2 - A spike made of whatever Teundusia's opponent is standing on shoots up from the ground in an attempt to turn the opponent into a kebab.
Earth Rupture Post 3 - The energy around Teundusia gathers together and flies through the ground at over 1000 mph, firing at the opponent from the tip of the spike from the second post. Teundusia can choose to wait an extra post to launch a much more powerful energy orb.
<b>Rage</b>
Because of the shear power of Teundusia's mind, the scientists input a defence chip in Teundusia's brain. A hard strike to the head can activate the chip in her brain, activating the harmful mechanism.
Rage Post 1 - Magical energies shoot aimlessly from Teundusia's hands.
Rage Post 2 - Her psychic powers go hay-wire, objects are lifted, balls of psychic energy fly everywhere etc.
Rage Post 3 - Teundusia goes insane, not caring whether she is hurt or not. She repeatedly makes her way towards her opponent, either attempting to grab them and slam them to the ground or just punch them with the force of an concord flying into you at full speed.
Rage Post 4 - Same as post 3
Rage Post 5 - Teundusia calms down, too tired to attack for two posts.
<i>Other Abilities</i>
Fury - This ability automatically activates when Teundusia is angered. She goes slightly insane but in a controlled way (Unlike Rage). Her attack power is increased and she doesn't care about being harmed, yet she can control her attacks and actions, and stop herself if she wants to.
<i>Cartridge Power-ups</i>
Psy-Energise - Increases the power of Teundusia's Psychic attacks.
Elementergise - Increases the power of Teundusia's Elemental attacks.
Elemultiply - Increases Teundusia's magic fire rate by triple.
Speed - A program which boosts the speed of Teundusia's muscles, giving her a five times increase in movement speed.
Strength - A program which stimulates the cells in the muscles to grow larger, increasing Teundusia's strength even further.
Solar Charge - All post charging abilities take1 less post to charge as long as there is light in the arena while this cartridge is in use
<i>Finishing Abilities</i>
Psy-Virus - Psychic finishing ability. With a two post charge, tiny organisms are created in Teundusia's mind. After two posts, she unleashes them into the air with her breath, obviously not affected by them herself. A very painful death would slowly go over the opponent if this attack is successful. They travel through the opponents blood if inhaled. It takes 5 posts to take full effect, starting off as slight pains in muscles. Each post it gets worse. Second post would be things like headache, muscle cramps etc. Third post would be a slight migrane, and parts of the body would begin to break down like fingers and toes would stop working fully. Fourth post would have heavy migrane, and if the opponent cannot find a way of removing the organisms by this point, the thinner bones and larger muscles break, causing huge pain. By this point, Teundusia could command the organisms to stop their work as the opponent would be helpless. By the fifth post, the brain explodes, killing them. Of course, this is only used if Teundusia's aim is to kill her opponent.
Elemental Storm - Magical finishing ability. Three post charge. The 'storm' is different depending on what element Teundusia uses for the storm, which would be explained in the post. The storm lasts for as long as Teundusia wishes. She cannot attack or defend herself while the storm is underway unless the storm gives her some form of protection.
Earth Shatter - Sword finishing ability. Teundusia stabs her sword in the ground. The post charge differs depending on if she is holding and charging the sword (3 posts), or if the sword uses energies surrounding it to charge the attack (7 posts). If she isn't holding onto it, she can attack and defend herself as she normally would, minus anything she does with her sword. When charged, the arena becomes one with Teundusia. She can change the entire arena as she would with Psychokenesis.
Name: Imor Erban Sakulm
Age: 27
Gender: Male
Strengths: Has an incredibly high amount of physical strength and speed. Has a small crystal built into the front of his armour which gives him some magical defence. Is highly skilled in hand-to-hand combat and with various weapons.
Weaknesses: Has little magical attacking ability, so relies mainly on fighting ability and weapon usage.
Weapons - Up to three per battle
--------------------------------
Torayom - A 5 foot sword with runes engraved down the blade, allowing it to block and return projectile magic (orbs, beams etc), and fire beams and bolts of electricity. Made of mithril and specially sharpened to be able to slash through practically any material.
Garothrak - A long light-weight spear. The handle is made of hardened campher wood, while the spear end made of steel. The end is more of a single sided dagger blade. The blade can be fired off connected with a steel chain for a long ranged attack.
Sub-realm Daggers - These daggers bring out Imor's true evil personality from the Sub-realm. This changes his control over electricity to power over darkness. The daggers have a single rune which allow access to many darkness attacks, the Sub-realm and temporary upgrades.
Jaeke Throwing Stars (500) - Very simply steel throwing stars, but they have been tailor made and sharpened to be able to saw through 5 feet of titanium if thrown correctly, which Imor can do 98% of the time.
Armour
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Reptilian Armour - A special armour Imor created himself with the finest iguana, dragon, crocodile, chameleon and various other reptilian hides, set out in layers. Almost impermeable by axes, swords or guns, it gives a lot of protection over magical attacks, making it the most magical piece of equipment Imor owns. It can store and magnify magic abilities, then attack with it. Another twist is it allows Imor to summon reptilian creatures, and turn into one himself.
Mithril Gauntlets - Has an unusual magical energy running through them, allowing Imor to lift a much larger amount of weight and exert a lot of force onto objects than he normally could.
Mithril Boots - Another piece of equipment with an unusual energy running through it. The Mithril Boots allow Imor to run at very fast speeds, causing sparks and sometimes flames to appear behind him if he tries to stop suddenly.
Accessories
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Hainab Crystal - A crystal built into Imor's armour. It prevents aything from holding him in a weak form (i.e. if he changes into a lizard but is then held by a magical/psychic force from the opponent to stop him changing back), and gives him enough energy to change from form to form without fear of running out.
Jaeke Herbal Soup (3 vials) - A nutricious mixture of liquified herbs and spices in small vials. This has a heavy increase on Imor's physical and mental state giving him heavily heightened reactions and much more physical strength.
Name: Taylt
Age: 19
Gender: Male
Strengths: Can generate almost any equipment or anything from games, movies, television etc. Can also turn into any character from games, films etc.
Weaknesses: Not sure.
<i>Armour</i>
All of Taylt's armour is what he generates for himself, and he has no specific clothing.
<i>Weapons</i>
'VR' Generator Gauntlets - A device invented by Taylt's dad before he died. They are specifically designed to fit all sizes of hand. The gauntlets give Taylt the ability to generate practically anything as if he were in a virtual world. They constantly produce a spherical field around Taylt to prevent him creating massive objects, which take a lot of energy. As the gloves take energy directly from Taylt, this is necessary. This does mean that as long as Taylt is living the gauntlets constantly work.
<i>Abilities</i>
Name: Teundusia
Age: 16
Gender: Female
Species: Erumi
Description:
Background: The battle between the Erumi and the Delumi... All because of an ancient feud between the fact the Erumi had human forms, and the Delumi have psychic powers. For centuries the two species have fought each other. One fateful day changed the lives of these species. The insect-like Delumi went to attack Earth, the birthplace of human scum. The Erumi catch word of this and come to help Earth. After the invasion of Earth, unluckily by the two species, a single Erumi and a single Delumi were captured. Teundusia was the child of DNA mixture experiments.
At the age of three months, she had already learnt most of the English language from the scientists, how to read and write, how to walk and even taught herself how to fly in the same way her alien folk would. By two years of age, she was able to lift 5 times her own body weight, and her strength continued to grow as she did. Her mind was ultimately spectacular, and for three years the scientists experimented on her like a plaything, trying out tests on her einstien mind and hercules body. Various changes happened to Teundusia as she grew older that shouldn't happen to an Erumi.
She was able to hear the scientists clearly when they weren't even moving their lips. "Excellent vantrillaquizem" was the first though that came to her mind, until she had replied to a scientists after he had thought of a question to ask her. Within moments nearly every scientist in the complex was crowding around her. The thoughts of them forced their way into Teundusia's mind, which frankly pissed her off very much. A large amount of psychic energy escaped from her mind with her anger, killing most of the scientists, knocking the rest out into a coma. A single scientist had only been stunned for a couple of days...
She escaped the building with ease, as the guards that would normally surround every doorway out were in the pile of scientists. She made her way to a wood, where she found an abandoned hut. It was very worn out, but it was here home for the next four years, while she practiced her psychic abilities until she could release energy safely and read other people's minds who walked through the woods at her own will.
Although one day through training, a short time after she had turned 6 she attempted a psychic ability, when what came out was nothing she had ever produced before in her life. An orb of ligtning flew from her hands, crashing straight into her home. It burnt down so quickly Teundusia didn't even know what had happened. She attempted another one, but this time a beam of ice froze the burnt down hut. Shocked at what she was now capable of, she spent the next three years teaching herslef how to control the use of these abilities.
Unfortunately, this single living scientist finally tracked Teundusia down, and with a single tranquilizer dart, she fell like a stone. She woke in a rather large room, to her left was a small shelf containing a sword and a pair of nunchucks. To her right was a series of chips which had very small writing on them, explaining what they did. Infront of her was a series of extremely heavy weights, a line of targets getting smaller as they went along, and something that looked like a recharging plug. She gets up, almost throwing herself off the ground as she does. Looking at her body it is now made of metal, and a read-out infront of her explains she is in a specially crafted test battle suit, made out of copper compressed so much there was no gap between the atoms. The only part of her that was uncovered was her face excluding the eyes, where the readouts were.
Looking at her arm, the readout changes to explain what it is. It tells her to take all 6 catridges off the wall and place them in the holding slots provided. Within a few minutes Teundusia realised what was going on, mainly because she had read the mind of the only human nearby. She was back in the laboratory. Only one thing was on her mind now: Escape. The readout infront of her changed to show the suit's battery life, how it's sense drives were functioning, the strength multiplier was at optimum power at 120 times her own weight... This gave her the chance to escape.
She played along for a couple of months, following the training routines, practicing her physical, psychic and magical abilities. She was shocked to find she no longer had a need to eat. She now fed on electricity, which was once every few weeks. Whenever she was recharged, she could tasted the electricity like chocolate to a young child. It was absolute bliss, and she savoured every second of it.
Her escape was too easy. Even though she only had a 6, nearly 7 year old's body, she only needed to perform a single punch at the wall to escape. The punch threw a gargantuan chuck of cement through the complex, causing a huge explosion. Teunduisa was unnharmed. The scientist had a peaceful final breath, knowing his battle suit worked flawlessly. She made her way back to the rubble of her home, where she raised almost a palace with the trees of the forest. Which her powers she moved this and her recharger to an island in the middle of the bermuda triangle. She continues to live there, in her irremovable, indestructable suit, now away from civilisation on her remote island, never to be disturbed...
<b><i>Weapons, Shields and Armour</i></b>
4 1/2' sword - It is made of copper compressed at an atomic level (No space between the atoms). The blade edge is sharp enough to cut through a foot of lead with a single swipe in Teundusia's hands.
Diamond coated nunchucks - Coated in diamond to increase impact damage and durability. Has secret clutches on each half that realeases a small dagger, the blade made out of pure moulded diamond.
Compressed Copper Exoskeleton - An experimental armour was created to further increase the incredible powers of this amazing alien girl. It has the ability to grow with Teundusia as she grows. The armour is so higly compressed there is no gap between the atoms, making it the strongest armour created. It also prevents death from natural causes (old age), so Teundusia lives forever unless killed in other ways. Because the atoms are so highly compressed, this means that in a single centimetre block weighs roughly 2 tonnes. The armour is less than a centermetre cube all over her anyway. Electrical currents pulse through her body to create a reverse magnetic field,
<b><i>Passive Abilites</i></b>
Psy-Shield - A constant psychic shield covers Teundusia's robotic body for extra protection.
Electric Counter - Whenever the opponent touches Teundusia's metal body, a medium power electrical current is sent through there body, unless they're quick enough to react against the speed of electricity.
Strength - The robotic body gives Teundusia an immense amount of physical strength.
Fly - Her alien form has the ability to fly.
Mind Reading Block - A layer of 'one-way' psychic energy covers Teundusia's mind so she can unleash her psychic attacks without her opponent reading her mind.
Scan - Tells Teundusia various aspects of anyone or anything, including strong and weak points, name, life/spiritual/magical/mind energies etc.
Breathless - The battle suit creates a synthetic type of oxygen, giving Teundusia the ability of not having to breathe.
<i><b>Active Abilities</b></i>
<i>Magical Abilities</i>
Elemental Control - Teundusia can control elements around her, and can change and manipulate them in any way she wishes.
Elemental Influence - Can charge inanimate objects with an element e.g. her sword.
Non-elemental Magic - Passed down from Teundusia's 'mother'. She can create orbs, beams, weapons, shields, practically anything out of non-elemental magic, and even cause them to turn completely solid.
Magical Frenzy Alpha - An ability that is performed by the battle suit. Teundusia can mix up to four different elements into one, then fire it as an orb or beam. The energies in the mixture do not negate each other out (e.g. If Teundusia mixes fire and water, the water doesn't smother the fire part.) The opponent can negate each part with opposite elements though.
Magical Frenzy Beta - An ability that is performed by the battle suit. Working the same way Magical Frenzy Alpha does, but then Teundusia can put the magical energies into other objects.
<i>Element Specific Abilities</i>
<b>Fire</b>
Fireball - A ball made out of pure fire energy is created in either of Teundusia's hands. She can then either throw the orb and cause harsh damage on contact and weak damage on
Judai Flamefall - A huge firey red cloud forms over the arena, and begins to heavily rain down orbs of fire. Teundusia is protected by a fire element shield, but this also means that if the opponent were to use a water based attack on her, she would recieve double damage.
<b>Water</b>
Judai Tsunami - Teundusia spins around at around 25,000 times a minute. Water appears around her as if from no where, which allows her to move at extreme speeds towards the opponent, attacking them with water based damage.
<b>Wind</b>
Judai Tornado - Teundusia spins around with her arms straight out at 25,000 times a minute, slightly tipped to the side. This pulls up all the air and a lot of objects within 20 metres that are not fixed to the ground
<b>Electric</b>
<b>Earth</b>
Judai Earthquake -
<b>Ice</b>
Judai Ice Flip -
<b>Air</b>
<b>Physical</b>
<b>Darkness</b>
Blackout - All light in the arena is compelled to be absorbed in a small dark orb created in Teundusia's hand. This prevents anyone from seeing anything.
Black Sword - Dark mist surrounds Teundusia's sword , dissolving away the metal. What is left is a swirling mist, with a colour that's darker than black. The mist has the properties of a solid, but can change into any shape Teundusia wishes. It also has a half a mind of it's own (It is half controlled by Teundusia). They share thoughts with each other through specially designed thought waves so no psychic power can read them. If Teundusia becomes unable to battle while the sword is equipped, the sword will take full control of her body and battle suit. Because the sword is made of darkness it has an evil soul.
<b>Light</b>
<b>Holy</b>
<b>Un-holy</b>
<b>Illusion</b>
<b>Life</b>
<b>Death</b>
<b>Gravity</b>
<b>Time</b>
<b>Chaos</b>
<b>Crystal</b>
<i>Psychic Abilities</i>
Psychic Defence - A purple sword and shield forms in both her hands for use as her weapons.
Mindblast - A surge of psychic energy is directed to the opponents mind, causing anything from slight wooziness to brain exploding. The ability needs charging depending on how much energy is used.
Manipulation - Allows Teundusia to move and manipulate objects around her. If more of her psy-energy is used she can attempt to control the opponent. Some will power is needed to break free of her psychic control.
Telekenesis - Teundusia can read her opponent's mind to find out
Pyrokenesis - A beam or ball of psychic fire is thrown from Teundusia's hands. Psychic fire has all the properties of fire besides the fact it doesn't need oxygen or a fuel. It can burn with as high or as low a temperature as Teundusia pleases.
Kenesis Blast - A blast of psychic energy is thrown from Teundusia's hands. The psychic energy acts like a solid obstacle, causing plain physical damage on contact.
Manipulation Overdrive - Takes 2 posts to charge. This much more powerful form of Manipulation allows Teundusia to manipulate herself at a DNA and molecular level. She can change her size, her strength, her armour's strengths, practically anything about her physical form can be changed and improved. Teundusia only needs to charge this once, then she can use it whenever she wants.
<i>Sword Abilities</i>
Swordsplay - Teundusia swipes several hundred times in a few seconds with her sword with brilliant accuracy.
Gust - Teundusia spins her sword in circles in an extremely fast motion. After a few seconds, a massive gust of wind is sent towards the opponent. There is enough force to rip a house from it's supports.
Projectile Block - With great speed of moving her sword, Teundusia can block solid projectiles with her sword, and has a small chance of causing it to rebound back to the opponent.
Air Split - The sword is so sharp that if enough force is applied to the air in the correct way, it can shatter it temporarily, making it impossible to breath. Teundusia's sword must be charged with Air and Light magical energy.
<i>Nun-chuck Abilities</i>
Wildfire - Teundusia spins the nunchucks in the air wildly, charging them with the non-elemental green energy. After a few seconds it sprays in the form of tiny orbs at the opponent.
<i>Multiple Post Abilities</i>
<b>Earth Rupture</b>
A powerful earth move that undertakes three posts.
Earth Rupture Post 1 - Teundusia stabs her sword into the ground, causing a ripple of Earth to travel to the opponent in an attempt to trip him/her. A weak magical shield surrounds her for some protection.
Earth Rupture Post 2 - A spike made of whatever Teundusia's opponent is standing on shoots up from the ground in an attempt to turn the opponent into a kebab.
Earth Rupture Post 3 - The energy around Teundusia gathers together and flies through the ground at over 1000 mph, firing at the opponent from the tip of the spike from the second post. Teundusia can choose to wait an extra post to launch a much more powerful energy orb.
<b>Rage</b>
Because of the shear power of Teundusia's mind, the scientists input a defence chip in Teundusia's brain. A hard strike to the head can activate the chip in her brain, activating the harmful mechanism.
Rage Post 1 - Magical energies shoot aimlessly from Teundusia's hands.
Rage Post 2 - Her psychic powers go hay-wire, objects are lifted, balls of psychic energy fly everywhere etc.
Rage Post 3 - Teundusia goes insane, not caring whether she is hurt or not. She repeatedly makes her way towards her opponent, either attempting to grab them and slam them to the ground or just punch them with the force of an concord flying into you at full speed.
Rage Post 4 - Same as post 3
Rage Post 5 - Teundusia calms down, too tired to attack for two posts.
<i>Other Abilities</i>
Fury - This ability automatically activates when Teundusia is angered. She goes slightly insane but in a controlled way (Unlike Rage). Her attack power is increased and she doesn't care about being harmed, yet she can control her attacks and actions, and stop herself if she wants to.
<i>Cartridge Power-ups</i>
Psy-Energise - Increases the power of Teundusia's Psychic attacks.
Elementergise - Increases the power of Teundusia's Elemental attacks.
Elemultiply - Increases Teundusia's magic fire rate by triple.
Speed - A program which boosts the speed of Teundusia's muscles, giving her a five times increase in movement speed.
Strength - A program which stimulates the cells in the muscles to grow larger, increasing Teundusia's strength even further.
Solar Charge - All post charging abilities take1 less post to charge as long as there is light in the arena while this cartridge is in use
<i>Finishing Abilities</i>
Psy-Virus - Psychic finishing ability. With a two post charge, tiny organisms are created in Teundusia's mind. After two posts, she unleashes them into the air with her breath, obviously not affected by them herself. A very painful death would slowly go over the opponent if this attack is successful. They travel through the opponents blood if inhaled. It takes 5 posts to take full effect, starting off as slight pains in muscles. Each post it gets worse. Second post would be things like headache, muscle cramps etc. Third post would be a slight migrane, and parts of the body would begin to break down like fingers and toes would stop working fully. Fourth post would have heavy migrane, and if the opponent cannot find a way of removing the organisms by this point, the thinner bones and larger muscles break, causing huge pain. By this point, Teundusia could command the organisms to stop their work as the opponent would be helpless. By the fifth post, the brain explodes, killing them. Of course, this is only used if Teundusia's aim is to kill her opponent.
Elemental Storm - Magical finishing ability. Three post charge. The 'storm' is different depending on what element Teundusia uses for the storm, which would be explained in the post. The storm lasts for as long as Teundusia wishes. She cannot attack or defend herself while the storm is underway unless the storm gives her some form of protection.
Earth Shatter - Sword finishing ability. Teundusia stabs her sword in the ground. The post charge differs depending on if she is holding and charging the sword (3 posts), or if the sword uses energies surrounding it to charge the attack (7 posts). If she isn't holding onto it, she can attack and defend herself as she normally would, minus anything she does with her sword. When charged, the arena becomes one with Teundusia. She can change the entire arena as she would with Psychokenesis.
Name: Imor Erban Sakulm
Age: 27
Gender: Male
Strengths: Has an incredibly high amount of physical strength and speed. Has a small crystal built into the front of his armour which gives him some magical defence. Is highly skilled in hand-to-hand combat and with various weapons.
Weaknesses: Has little magical attacking ability, so relies mainly on fighting ability and weapon usage.
Weapons - Up to three per battle
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Torayom - A 5 foot sword with runes engraved down the blade, allowing it to block and return projectile magic (orbs, beams etc), and fire beams and bolts of electricity. Made of mithril and specially sharpened to be able to slash through practically any material.
Garothrak - A long light-weight spear. The handle is made of hardened campher wood, while the spear end made of steel. The end is more of a single sided dagger blade. The blade can be fired off connected with a steel chain for a long ranged attack.
Sub-realm Daggers - These daggers bring out Imor's true evil personality from the Sub-realm. This changes his control over electricity to power over darkness. The daggers have a single rune which allow access to many darkness attacks, the Sub-realm and temporary upgrades.
Jaeke Throwing Stars (500) - Very simply steel throwing stars, but they have been tailor made and sharpened to be able to saw through 5 feet of titanium if thrown correctly, which Imor can do 98% of the time.
Armour
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Reptilian Armour - A special armour Imor created himself with the finest iguana, dragon, crocodile, chameleon and various other reptilian hides, set out in layers. Almost impermeable by axes, swords or guns, it gives a lot of protection over magical attacks, making it the most magical piece of equipment Imor owns. It can store and magnify magic abilities, then attack with it. Another twist is it allows Imor to summon reptilian creatures, and turn into one himself.
Mithril Gauntlets - Has an unusual magical energy running through them, allowing Imor to lift a much larger amount of weight and exert a lot of force onto objects than he normally could.
Mithril Boots - Another piece of equipment with an unusual energy running through it. The Mithril Boots allow Imor to run at very fast speeds, causing sparks and sometimes flames to appear behind him if he tries to stop suddenly.
Accessories
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Hainab Crystal - A crystal built into Imor's armour. It prevents aything from holding him in a weak form (i.e. if he changes into a lizard but is then held by a magical/psychic force from the opponent to stop him changing back), and gives him enough energy to change from form to form without fear of running out.
Jaeke Herbal Soup (3 vials) - A nutricious mixture of liquified herbs and spices in small vials. This has a heavy increase on Imor's physical and mental state giving him heavily heightened reactions and much more physical strength.
Name: Taylt
Age: 19
Gender: Male
Strengths: Can generate almost any equipment or anything from games, movies, television etc. Can also turn into any character from games, films etc.
Weaknesses: Not sure.
<i>Armour</i>
All of Taylt's armour is what he generates for himself, and he has no specific clothing.
<i>Weapons</i>
'VR' Generator Gauntlets - A device invented by Taylt's dad before he died. They are specifically designed to fit all sizes of hand. The gauntlets give Taylt the ability to generate practically anything as if he were in a virtual world. They constantly produce a spherical field around Taylt to prevent him creating massive objects, which take a lot of energy. As the gloves take energy directly from Taylt, this is necessary. This does mean that as long as Taylt is living the gauntlets constantly work.
<i>Abilities</i>